@startuml
sprite $devices_other [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
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00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFF0000000000000000000000004DFFFFFFFFFFFFD300
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00FFFF000000000000000000000000FFFFFFFFFFFFFFFF00
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00FFFF00000000006FFF7116FFF600FFFF00000000FFFF00
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00FFFF0000000000EFF200001FFF00FFFF00000000FFFF00
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00FFFF00000000000CFFFFFFFFC000FFFF00000000FFFF00
00FFFFFFFFFFFF0001FFFFFFFF1000FFFFFFFFFFFFFFFF00
00AFFFFFFFFFFF0000FFFFFFFF0000FFFFFFFFFFFFFFFF00
001EFFFFFFFFFF0000FFFFFFFF0000DFFFFFFFFFFFFFFE00
0001AFFFFFFFFF0000FFFFFFFF00004EFFFFFFFFFFFFE400
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_DEVICES_OTHER(_alias) ENTITY(rectangle,black,devices_other,_alias,MATERIAL DEVICES_OTHER)
!define MATERIAL_DEVICES_OTHER(_alias, _label) ENTITY(rectangle,black,devices_other,_label, _alias,MATERIAL DEVICES_OTHER)
!define MATERIAL_DEVICES_OTHER(_alias, _label, _shape) ENTITY(_shape,black,devices_other,_label, _alias,MATERIAL DEVICES_OTHER)
!define MATERIAL_DEVICES_OTHER(_alias, _label, _shape, _color) ENTITY(_shape,_color,devices_other,_label, _alias,MATERIAL DEVICES_OTHER)
skinparam folderBackgroundColor<<MATERIAL DEVICES_OTHER>> White
@enduml